Hypermedia is nothing but multimedia, but this time
packaged as educational computer software where information is presented and
student activities are in a virtual learning environment. Most Educational IT
application is hypermedia and these include:
● Tutorial
Software Packages
● Knowledge
Webpage’s
● Simulation
Instructional Games
● Learning
Project Management and Others
The presentation of information-learning activities
in hypermedia is said to be sequenced in a non-linear manner, meaning that the
learner may follow his path of activities thus providing an environment of
learner autonomy and thinking skills. This fact makes it therefore important to
understand hypermedia in the educational context in order to ensure their
successful integration in the teaching-learning process.
The learner also has a wide range of navigation routes
such as by working on concepts he is already familiar with. They may even
follow a linear or logical path, even if the previous activity is
half-completed. He may explore other sections opting to return or complete the
previous activity.
Experience
In doing presentation to be presented in the class, some
students are not aware that they are already using a hypermedia. One example of
these is the presence of texts, graphics, audio animation and video clips in a
presentation.
Reflection
When we are preparing for a presentation to be
presented in class we are somewhat used in putting graphics, images, audio and
video clips for the presentation to be beautiful and understandable for the learners.
Application
Students nowadays are not contented in putting just
text in doing presentation because they are more visual spatial and the more
presentable the presentation is the more understandable it is.
Reference:
Lucido, P. I. (2012). Educational Technology 2. LORIMAR PUBLISHING INC.
Lucido, P. I. (2012). Educational Technology 2. LORIMAR PUBLISHING INC.
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