Sunday, September 20, 2015

Lesson 15: Understanding Hypermedia




Hypermedia is nothing but multimedia, but this time packaged as educational computer software where information is presented and student activities are in a virtual learning environment. Most Educational IT application is hypermedia and these include:
      
●         Tutorial Software Packages
●         Knowledge Webpage’s
●         Simulation Instructional Games
●         Learning Project Management and Others
       
The presentation of information-learning activities in hypermedia is said to be sequenced in a non-linear manner, meaning that the learner may follow his path of activities thus providing an environment of learner autonomy and thinking skills. This fact makes it therefore important to understand hypermedia in the educational context in order to ensure their successful integration in the teaching-learning process.
The learner also has a wide range of navigation routes such as by working on concepts he is already familiar with. They may even follow a linear or logical path, even if the previous activity is half-completed. He may explore other sections opting to return or complete the previous activity.

Experience
In doing presentation to be presented in the class, some students are not aware that they are already using a hypermedia. One example of these is the presence of texts, graphics, audio animation and video clips in a presentation.

Reflection
When we are preparing for a presentation to be presented in class we are somewhat used in putting graphics, images, audio and video clips for the presentation to be beautiful and understandable for the learners.

Application
Students nowadays are not contented in putting just text in doing presentation because they are more visual spatial and the more presentable the presentation is the more understandable it is.

Reference:


Lucido, P. I. (2012). Educational Technology 2. LORIMAR PUBLISHING INC.


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