Sunday, September 20, 2015

Lesson 15: Understanding Hypermedia




Hypermedia is nothing but multimedia, but this time packaged as educational computer software where information is presented and student activities are in a virtual learning environment. Most Educational IT application is hypermedia and these include:
      
●         Tutorial Software Packages
●         Knowledge Webpage’s
●         Simulation Instructional Games
●         Learning Project Management and Others
       
The presentation of information-learning activities in hypermedia is said to be sequenced in a non-linear manner, meaning that the learner may follow his path of activities thus providing an environment of learner autonomy and thinking skills. This fact makes it therefore important to understand hypermedia in the educational context in order to ensure their successful integration in the teaching-learning process.
The learner also has a wide range of navigation routes such as by working on concepts he is already familiar with. They may even follow a linear or logical path, even if the previous activity is half-completed. He may explore other sections opting to return or complete the previous activity.

Experience
In doing presentation to be presented in the class, some students are not aware that they are already using a hypermedia. One example of these is the presence of texts, graphics, audio animation and video clips in a presentation.

Reflection
When we are preparing for a presentation to be presented in class we are somewhat used in putting graphics, images, audio and video clips for the presentation to be beautiful and understandable for the learners.

Application
Students nowadays are not contented in putting just text in doing presentation because they are more visual spatial and the more presentable the presentation is the more understandable it is.

Reference:


Lucido, P. I. (2012). Educational Technology 2. LORIMAR PUBLISHING INC.


Lesson 14: The Software as an Educational Resource



Whenever people think about computers, they are most likely thinking about the computer machine such as the television-like monitor screen, the keyboard to type on, the printer which produces copies of text-and-graphics material, and the computer housing called “the box” which contains the electronic parts and circuits (the central processing unit) that receives/ stores data and direct computer operations. The computer machine or hardware is naturally an attention-getter.

      It’s more difficult to realize, however, that the computer hardware can hardly be useful without the program or system that tells what the computer machine should do. This is called software.

There are two kinds of software:

1. The system software. This is the operating system that is found or bundled inside all computer machines.
2. The application software. This contains the system that commands the particular task or solves a particular problem.

In turn the applications software may be:

(a) A custom software that is made for specific tasks often by large corporations, or
(b) A commercial software packaged for personal computers that helps with a variety of tasks such as writing papers, calculating numbers, drawing graphs, playing games, and so much more.

Experience
In using computer, we are somewhat using different software applications for different purposes. One example of these are the Microsoft Word, Excel and PowerPoint which are the most commonly used nowadays. And today, we can just download these on the internet.

Reflection
Because everything is readily accessible via using internet, learners can just download instructional software or bought it from the software shops or dealers. Moreover, by using this instructional software the learners learning would improve because “ the man who reads is the man who leads”.

Application
By integrating technology in instruction, learning is readily attainable because by using instructional software application student’s knowledge is harnessed.

Reference:


Lucido, P. I. (2012). Educational Technology 2. LORIMAR PUBLISHING INC.

Lesson 13: Cooperative learning with the computer



Singapore has set the global pace for student learning with a 2:1(2 pupils with 1 computer) ratio in its master plan for IT in education. This show that even in other progressive countries, the1:1 pupil-computer ratio is still an ideal to be achieved. Reality therefore dictates that school faces the fact that each classroom, especially in public or government schools, may not be equipped with the appropriate numbers of computer.

            The creativity of the teacher will have to respond to the situation, and so cooperative learning will likely be the answer to the implementation of IT supported learning in our schools. But the situation may not be that bad since there are motivational and social benefits to cooperative learning and these can compensate for the lack of hardware that educators face.

Defining Cooperative Learning

Cooperative or collaborative learning is learning by small groups of students who work together in common learning task. It is often also called grouped learning but to be truly cooperative learning 5 elements are needed:
1.    A common goal
2.    Interdependence
3.    Interaction
4.    Individual accountability
5.    Social skills
Therefore not every group work is cooperative learning since students working on their work sheets physically sat around a table may be working together without these features of cooperative learning.

Experience
Well, in a classroom settings, teachers can just discuss what will be the expected output of the students and how to create such output by giving instructions and it will be up to the students on how they will create such output by using their own creativity. One example of these is by creating your own comic strip by using the website toondo.com.

Reflection

We cannot deny the fact that using technology has its advantages and disadvantages and it is up to the people using these on how they will utilize the technology in a good way. Well, for me using technology in instruction is very beneficial for us because we can always communicate together with my group mates via online.

Application
As a student it is very important to have a better communication together with the group about the progress of one’s work  and even if students within a group is in different places they can still cooperate well and do some things via online.

Reference:


Lucido, P. I. (2012). Educational Technology 2. LORIMAR PUBLISHING INC.